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Optimising Bouncy Bones in Unity 2D
Optimising Bouncy Bones and other optimisation techniques in Unity 2D.
Best practices for handling different aspect ratios and screen resolutions in Unity 2D for mobile games.
A summary of best practices in Unity 2D to handle different aspect ratios and screen resolutions on mobile devices.
Object pooling in Unity
Information on object pooling in Unity including the Unity asset I wrote for abstracting object pooling.
Adding frameworks to Xcode when building a project in Unity.
Tutorial on how to write a post processor script to automatically add iOS frameworks when building an iPhone project in Unity.
Abstracting components and building them into Unity assets.
Abstracting the social media sharing component from a game I worked on, and creating a unity asset out of it that can be reused in other projects.
Writing a class to interact with an iOS plugin in Unity.
A tutorial on how to create a C# class that can interact with an objective-c class for interfacing with the native iOS social media sharing libraries.
Building a social media sharing iOS plugin for Unity.
A tutorial on how to build an objective-c class that provides the functionality of native sharing on iPhone devices for Unity, this supports Facebook and Twitter.
Writing a class to interact with an Android plugin in Unity.
A tutorial on how to create a C# class that can interact with an Android class for interfacing with the native android social media sharing libraries.
Building a social media sharing Android plugin for Unity.
A tutorial on how to build an Android plugin that provides the functionality of native sharing on Android devices for Unity.
My experience when searching for an ad serving Unity asset.
My experience when searching for a Unity asset for iPhone and Android builds that could serve ads from multiple ad networks.
Sharing a screenshot on iOS using Swift and Sprite Kit.
A tutorial on writing code to share a screenshot in iOS when developing a game using Swift and Sprite Kit.
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